Original Gottlieb Displays

     10/06/09

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All about Gottlieb Pinball Machine Displays

   

 

Original Displays used in Gottlieb Pinball Machines

 System 1  The system 1 displays are the first generation produced by Gottlieb and were introduced in 1977. There were two different displays used in the system 1 machines--four 6-digit displays used for the player scoring and one 4-digit display used for the ball-in-play and credits. Most of the system 1 machines used a fluorescent display with a blue filter on the back glass to enhance the color of the display. If you look at one of the fluorescent displays you will see that it is closer to a greenish-blue color. 
  
 

System 80  The system 80 was the second generation control system and was introduced in 1980. The displays used in the system 80 are the same type of display used in the first generation system 1 machines. Most games used five 6-digit displays--four were used for the player scoring and one was used for bonus scoring. The 4-digit display was again used for the ball-in-play and credits. Again, a majority of the machines used the fluorescent displays in conjunction with a blue filter (see Black Hole) on the back glass to enhance the display color. At least one game, Haunted House, used a green filter to enhance the color of the original display. 
 
 

System 80A  The system 80A was Gottlieb's third generation control system and was introduced in 1982. The displays used in the system 80A are again the same displays as in the previous generation machines, but with the introduction of a new 7 digit display. Most games used four 6-digit displays for the player scoring and one 6-digit display for bonus scoring. The 4-digit display was again used for the ball-in-play and credits.  
 
 

System 80B  The system 80B was yet another generation control system. This was introduced in 1985. The display used in the system 80B was a two line alpha-numeric fluorescent display. There was only one version used in all these machines. This all in one display included the score displays for four players, and the credit and ball in play, which were displayed between the players scores.

System 3  The system 3 was completely new generation control system. This was introduced in 1988. The display used in the system 3 was either an alpha-numeric fluorescent display (like System 80B), or a dot matrix display ( DMD ) with 128X64 dots. The dot matrix display is a fluorescent display that has matrix of small dots. The small dots are combined in patterns to make the number for the players scores. The matrix of dots also allow for the displays of any kind of graphics, symbols, or ever pictures. During game play the display will usually change between the score display and the different graphics modes.

Pinball Machines manufactured by Gottlieb®.

System Type

System1

Game #

Date of Mfg

# of
 4-Digit Displays
# of
 6-Digit Displays
  Notes:  
Cleopatra 409 December-77 1 4   #1  
Sinbad 412 February-78 1 4   -  
Joker Poker 417 June-78 1 4   #1  
Dragon 419 June-78 1 4   #1  
Solar Ride 421 February-79 1 4   #1  
Countdown 422 April-79 1 4   -  
Close Encounters 430 July-78 1 4   #1  
Charlie's Angels 425 May-78 1 4   #1  
Pinball Pool 427 June-79 1 4   -  
Totem 429 August-79 1 4   -  
Hulk  433 October-79 1 4   -  
Genie  435 August-79 1 4   -  
Buck Rogers  437 December-79 1 4   -  
Torch  438 February-80 1 4   -  
Roller Disco  440 April-80 1 4   -  
Asteroid Annie & The Aliens  442 January-80 1 1   -  

Notes: 1. some of these machines were produced with mechanical score wheels

 
System 80

Game #

Date of Mfg

# of
 4-Digit Displays
# of
 6-Digit Displays
  Notes:  
Amazing Spiderman 653 May-80 1 4    B
Panthera 652 June-80 1 4    B
Circus 654 June-80 1 4    B
Counterforce 656 August-80 1 4    B
Star Race 657 October-80 1 4    B
James Bond 007 658 October-80 1 5   #2  A
Time Line 659 December-80 2 4    A
Force II 661 February-81 1 4   -  A
Pink Panther 664 March-81 1 5   #2  A
Mars God of War 666 March-81 1 4   Green  A
Volcano 667 September-81 1 4   Green  B
Black Hole 668 October-81 1 5    A
Eclipse (modified Black Hole) 671 October-81 1 5    A
Haunted House 669 August-82 1 5   Green  B
                    
Note 2: bonus display used only 4 of the 6 digits on the display
B=game/match display on backglass, A=game/match display on apron
Green=This machine has a green filter as opposed to the standard blue
 
SYSTEM 80A

Game #

Date of Mfg

# of
 4-Digit Displays
# of
 6-Digit Displays
# of
 7-Digit Displays
Notes:  
Devil's Dare 670 August-82 1 2 4 Green B
Caveman PV810 September-82 1 0 4 #3  B
Rocky 672 September-82 2 0 4 Green A
Spirit 673 November-82 1 1 4  Green, #4   B
Punk 674 December-82 1 0 4 Green B
Striker 675 November-82 3 0 4 Green B
Krull 676 February-83 1 0 4 Green B
Q*bert's Quest 677 March-83 1 0 4      A
Super Orbit 680 May-83 1 0 4      B
Royal Flush Deluxe 681 June-83 1 0 4 Green B
Goin' Nuts 682 August-82 1 1 4 Green B
Amazon Hunt 684 September-83 1 0 4      B
Rack 'Em Up 685 November-83 1 0 4      B
Ready...Aim...Fire! 686 November-83 1 0 4 Green B
Jacks to Open 687 May-84 1 0 4      B
Alien Star 689 June-84 1 0 4 Green B
The Games 691 August-84 1 0 4 Green B
Touchdown 688 June-84 1 0 4   Color ? B
El Dorado City of Gold 692 October-83 1 0 4      B
Ice Fever 695 February-85 1 0 4      B
               
Note 3: game also has a video monitor
Note 4: the bonus display is blue
B=game/match display on backglass, A=game/match display on apron
Green=This machine has a green filter as opposed to the standard blue
SYSTEM 80B

Game #

Date of Mfg

All these machines used an Alpha-numeric display
Chicago Cubs Triple Play 696 July-85  

Bounty Hunter 694 September-85
Tag Team 698 October-85
Rock 697 January-86
Rock Encore 704 May-86
Raven 702 June-86
Hollywood Heat 703 September-86
Genesis 705 September-86
Gold Wings 707 October-86
Monte Carlo 708 January-87
Spring Break 706 April-87
Amazon Hunt II 684c May-87
Arena 709 June-87
Victory 710 October-87
Diamond Lady 711 December-87
TX Sector 712 February-88
Amazon Hunt III (kit only) 684d March-88
Robo-War 714 April-88
Excalibur 715 August-88
Bad Girls 717 October-88
Hot Shots 718 February-89
Big House 713 April-89
BoneBusters Inc. 719 August-89
               
System 3 (Alpha-numeric display)

Game #

Date of Mfg

All these machines used an Alpha-numeric display
Lights Action Camera 720 December-89  

Sliver Slugger 722 April-90
Vegas 723 July-90
Deadly Weapon 724 September-90
Title Fight 726 November-90
Nudge-It N102 December-90
Bell Ringer N103 January-91
Car Hop 725 January-91
Hoops 727 February-91
Cactus Jack 829 April-91
Class of 1812 730 July-91
Amazon Hunt III 684D September-91
Surf'n Safari 731 November-91
Caribbean Cruise C102  
Operation Thunder 732 April-92
                   
System 3 (Dot Matrix)

Game #

Date of Mfg

All these machines used a Dot Matrix Display
Super Mario Bros 733 April-92
Super Mario Bros: Mushroom World N105 May-92
Cue Ball Wizard 734 October-92
Street Fighter II 735 March-93
Tee'd Off 736 May-93
Gladiators 739 September-93
Wipe Out 738 October-93
World Challenge Soccer 741 January-94
Rescue 911 740 March-94
Freddy: a Nightmare on Elm Street 744 October-94
Shaq Attaq 743 February-95
Stargate 742 March-95
Big Hurt 745 June-95
Waterworld 746 September-95
Strikes N Spares N111 October-95
Mario Andretti 747 December-95
Barb Wire 748 April-96
                   
 

 

   

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This site was last updated 10/06/09